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Fortnite | Wasteland

Chapter 5, Season 3 art I made while messing around with Heterogeneous Volume updates in 5.4. I'm still messing around, but VDB was made in Embergen 1500 frames with about 9 million voxels. Since I'm ray tracing, Volumes didn't cast a shadow, so I made a hidden proxy mesh to emulate shadows on the ground/poi. Rendered out a video for this one. My 4090 cranked it out, maxing all its RAM [I want an a6000]. It would be nice to try to get a 2-4k render outta this, but until then this will work just fine. I ramble my bad lol.

Still was MRQ. The video was MRQ 1080p 24fps.

Models/ Textures / Materials - Epic Games
Materials / UpRes-Remesh / Blueprints / Lighting / Posing / Post Paint - Giuseppe DeLuca
All Trademarks referred to are the property of their respective owners 
[Fan Art]

Still

Still

Overview

Overview

Detailed Lighting

Detailed Lighting