Some holiday fan art I created for Fortnite.
This was all rendered in Unreal Engine 4.27.2 Movie Render Queue using Ray Tracing.
I had a ton of fun creating the effects and materials in this render and also kitbashing some characters and assets together. Really enjoy making fan art like this where I can learn more and more about the engine each time even after using it for years.
I worked on all the materials, the effects, the lighting / composition, character posing, some remeshing and texture upscaling, blueprints and environment art.
All assets belong to Epic Games. [This is FanArt]
Lighting and Environment was heavily inspired by Fortnite Winterfest Promo Art.
wrapping paper and color randomization based on object position